Death Stranding 2 Concept Art Explained By Hideo Kojima
I’ve obviously never played the PS4 version of Death Stranding , and I’m sure that I’m far from completing its 40-hour campaign, but nothing I’ve experienced so far stops me from claiming that PC is now the definitive place to play Death Stranding . The game is visually stunning, controls well, and runs immaculately; so far I’d say it was well worth the seven month wait. However, I still have a few hundred more orders to complete; one of which is my review of Death Stranding’s PC version which I’ll be carefully delivering to DualShockers readers later this mo
Between the world premieres and the awards being given out, video game enthusiasts have many reasons to tune in to The Game Awards every year. This year's event has the potential to be the biggest Game Awards yet, and it will be exciting to see how it all goes d
So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can't say for sure until Kojima says otherw
It's an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima's comments on the "strand game" genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn't defined by just one gameplay experie
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding 2 walkthrough|https://deathstranding2world.com/ Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding Death Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g
Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t
On July 14, Hideo Kojima’s latest creative venture, Death Stranding , finally releases on PC . Like other PC players, I’ve waited since November to experience Death Stranding on PC, and now that I’ve had my hands on the game for about a week I’m happy to say that, so far, it was well worth the w
That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak
For those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun