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Death Stranding 2 Concept Art Explained By Hideo Kojima

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Revision as of 08:51, 30 January 2026 by AlishaBrooke (talk | contribs) (Created page with "So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions proje...")
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So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can't say for sure until Kojima says otherw


Things have been quiet at Kojima Productions since the release of Death Stranding 2 Strategy|https://Deathstranding2World.com/ Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t


That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak


Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding Death Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g


Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year's event promising at least 10 world premiere reveals for gamers to look forward


There is a high likelihood that Kojima Productions' next title truly is a Death Stranding sequel, or a new "strand game" of some kind. Kojima is not usually one to mince words, especially if it's a game he believes is shepherding in a new genre for the med


Firstly, it's important to hone in on Kojima's comments about the next big videogame genre, the "strand" type of game . In a way, Kojima had stayed true to his word in creating a game that, at first, seemed genre-less or at bare minimum tough to distinguish. One of the biggest and most important questions prior to Death Stranding 's gameplay reveal was: What is Death Stranding ? Some had asked in jest, others were genuinely curious of Death Stranding . According to Hideo Kojima, a "strand game" involves the usage of social systems to emphasize and incorporate "the concept of connections" between all players, otherwise known as "stran


So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur


Of course, there is no video game franchise more tightly linked to Hideo Kojima than Metal Gear Solid . Sadly, it is quite unlikely that the series' creator will ever be able to return to the Metal Gear games, given that they are still owned by Konami. If a reunion between the two companies ever were to happen, however, fans would likely wonder about the possibility of a new Metal Gear game. Unfortunately, it seems like the franchise is simply over for g


Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt