Jump to content

Starfield: Bethesda Gives Players The Chance To Design A Character

From Central Notice Staging Wiki
Revision as of 04:25, 26 January 2026 by EvanMoose03 (talk | contribs)


The company has developed a new engine tool that allows the development team to create a larger landmass for their world. It’s unclear if Howard was referring to a landmass continent, or perhaps multiple planets given the sci-fi genre of the game, but the size of the overall map will be large in any c


With Bethesda seemingly involved in a growing number of major projects, including a Fallout television show, fans can't be blamed for growing worried about progress on Starfield and The Elder Scrolls VI , especially when the company has been so quiet about the two far-off titles. Hopefully, this confirmation from the studio will reassure players that Bethesda has not lost sight of what they value m


Of course, it is not just the fact that Bethesda has announced it is working on licensed titled in mainstream franchises like Indiana Jones that worries gamers. There has been very little news about either Starfield or The Elder Scrolls 6 for some time. In fact, fans have had to make do with cryptic Tweets about the follow-up to Skyrim in the absence of concrete information. Meanwhile, Starfield patch notes|https://Starfieldgalaxy.com/ has also been notably missing from major gaming events in recent times, but Todd Howard did confirm that it would be the studio's biggest game to d


There was also mention that NPCs and the cities they reside in would play a larger role in Starfield. This could simply mean larger cities with more NPCs, but it could also imply that cities and the NPCs that inhabit them will have more depth, unique mechanics, and adapt to the player’s actions and progress in the main storyl


There's no doubt in my mind that Bethesda Game Studios will deliver good, if not incredible games with Starfield and The Elder Scrolls VI , whenever they actually end up releasing . If they want to keep their status in a genre that's always looking to raise the bar though, they need to create a world that gives a role-playing experience unlike anything we've seen before. They've definitely got plenty of time to flesh out tons of old and new ideas...so no pressure ri


In a surprising social media post, Bethesda revealed that it has donated a bundle to the Make-A-Wish Foundation's auction. The highest bidder for the company’s package will have the opportunity to make a character for Starfield . In addition, the auction winner will walk away with an Xbox Series X, recalling that Bethesda recently announced that it would be acquired by the console’s creators , and sixteen titles from the studio. Several of the games seem to come from some of Bethesda’s most popular franchises including The Elder Scrolls, Wolfenstein , and Doom . At the time of writing, the ongoing bidding for the Bethesda bundle is just north of $2,000. Interestingly, the auction’s website goes into slightly more detail about what the winner can expect than the studio's post. It states that the highest bidder can look forward to working with the team behind the game, naming Todd Howard specifically, and that the winner should expect to " schedule time to create the character within 3 months of 2/28/202

I believe Bethesda should revert back to this previous style and keep up with their trend of silent protagonists, as we saw in games like Fallout 3, Oblivion, and Skyrim . In my opinion, this more often allows the player to inject him or herself into each situation. It seems like Bethesda gave the protagonist in Fallout 4 a voice so that they could give the main storyline a little more "oomph," but I feel that this worked against the overall game more than it worked for it: that's especially considering that I don't think the story in Fallout 4 is all that memora


By comparison, when Fallout 4 was revealed at E3 2015 , Bethesda showed us that they had taken the very blatant, unpredictable, and sometimes hilarious dialogue list from its previous titles and replaced it with a more Bioware-esque system similar to what you'd see in Dragon Age or Mass Effect. I imagine this decision was likely made to accommodate the newly-introduced choice of playing a female or male protagonist that were fully-voiced, which limits the amount of dialogue options available to play


Bethesda has confirmed that it is fully focused on the development of both Starfield and The Elder Scrolls VI . Replying to fan concerns on Twitter about the fact that Todd Howard is involved with too many projects, Bethesda Senior VP of Marketing Pete Hines reassured them that those two titles are still his main priority. Howard, who has helped to lead both the Fallout and The Elder Scrolls series for more than a decade, also has roles in several other projects according to Hines. But both he and Bethesda as a whole are committed to finishing up work on the two high-profile games. The communications executive promised that recent announcements will not affect the development of either g


During an interview with Wired regarding Skyrim, Howard stated that procedural generation was used to create infinite quests. NPCs and enemies also used procedural generation when fighting or spawning into the world. It’s likely many of these aspects will appear again, but there could be some randomization in dungeon layout on top of t