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Pokemon TCG: Gengar EX Card In Mega Dream

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Revision as of 03:28, 31 January 2026 by TommyPil50246696 (talk | contribs) (Created page with "<br>Even so, unless those pull rates change, MHRs will probably remain the rarest cards in the hobby overall. They'll likely always be a distant dream for the grand majority of **Pokémon [https://pokemontcgdeck.com/ Pokemon TCG card reviews|https://pokemontcgdeck.com/] ** players, except the unusually lucky and those with disposable fu<br><br> <br>But Mega Evolutions also contains a new card type: Mega Hyper Rare (MHR). Replacing Hyper Rare, these gold-colored cards app...")
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Even so, unless those pull rates change, MHRs will probably remain the rarest cards in the hobby overall. They'll likely always be a distant dream for the grand majority of **Pokémon Pokemon TCG card reviews|https://pokemontcgdeck.com/ ** players, except the unusually lucky and those with disposable fu


But Mega Evolutions also contains a new card type: Mega Hyper Rare (MHR). Replacing Hyper Rare, these gold-colored cards appear to be **the TCG's rarest cards yet, with pull rates of just 1/1,260 for any Mega Evolutions card ** , and 1/2,520, according to TCGPlayer . That means you have a 0.08% chance of finding a MHR every time you open a p

Though today you can stuff stereoscopic 3D and console-quality graphics into your backpack, that once seemed inconceivable. Handhelds have evolved quickly, but we shouldn’t forget the games that made them great in the first place. Though these games lack raw processing muscle, they have a power all their own.


Greninja ex has held its own since the Pokémon TCG: Twilight Masquerade set was released in May 2024, with its current TCGPlayer market price of $370.58 being only 30 cents lower than it was during our article on the most valuable cards for the set . Naturally, the card has still seen some price fluctuations, but overall, it has a low volatility rate, staying roughly around that same price po

On top of that new advantage comes the introduction of GX cards. These look similar in appearance to previously released EX cards depicting the Pokémon in the entirety of the card in an action-packed pose. They have unique a unique third attack which can only be used once per battle. This is exactly how Z-Moves work in the video game series. It will up your critical thinking tenfold as there needs to be a precise and necessary moment to use the move. GX moves can differ as well. Certain cards and Pokémon have specific actions and could have consequences. Snorlax unleashes a deadly 210 worth of damage but immediately is put to sleep afterwards. Primarina lets you heal all of your Pokémon but figuring out when is the problem. Espeon gives you ten damage counters to place on your opponents team however you want which could lead to a quick victory depending on what's there.

While each deck gives you a great basis for building a team, there are brand new ways to play if opening a few booster packs. You know the Alolan region is home to some familiar faces. Some Pokémon from the Kanto region have been given a makeover in generation VII. In the Trading Card Game, those few individuals have been given a unique trait which will serve them well in battle. These Pokémon are allowed to use an attack without using up any energy cards. They may be weak or non-damaging but can certainly help. Alolan Persian uses Taunt which allows you to switch your opponent's active Pokémon with one from their bench. Alolan Rattata inflicts 20 damage with Gnaw. Mixing a few of these into your deck can really throw an opponent off their game. With no energy to use, it makes sense to at least include something that can chip away at the enemy while they try and build up for an attack. It can really mess with their own strategy and frees up room for more cards in your own deck.

The inside of the tin is even more worthwhile. All items come with four trading card booster packs which are always fun to open. Plus, you receive the featured Pikachu EX card. Including this card in your deck will give you quite the advantage during matches. Pikachu doesn’t require much in terms of energy cards in order to pull off strong attacks. Thunder Shock dealing 30 damage is low but with the chance of paralysis and inflicting double on certain opponents will help. Mega Thunderbolt uses up two Electric-type energy cards and one other kind. It inflicts a whopping 160 damage while removing all energy cards from Pikachu. This attack helps against pretty tough opponents and should wipe out many in a single blow. Two additional advantages of Pikachu EX is high HP allowing it withstand numerous hits as well as being a basic card which means you won’t need a Pichu in order to evolve and play. There are also these tins with both Magearna and Volcanion represented on the lid if you choose to pick those up.

If you were a child of the late 90s, you were guaranteed a seat on the Pokémon hype train. You had the games, cards, lunchboxes and possibly even underwear. There was no escape from Pokémon. The cards in particular made people go insane. Stores would charge $2.50 for a single Nidorino and up to $60.00 for a holographic Venusaur, and we all heard legends of kids who struck it rich after pulling a Charizard. Opening a fresh booster to find a rare card was a thrill only matched by stumbling across a shiny in the grass.

The cards for Victini and Keldeo depict them in beautiful scenery with a fully designed background. Victini comes as a Fire-type with 70 HP, which is pretty average. Energy Assist can be pretty good at building up a sweeper in your bench since you are allowed to attach energy cards to them after flipping a coin and landing on heads. Victory Ball is Victini's only attack. It deals 50 damage which is very useful but you must discard one energy afterwards. Be sure to stack your deck with enough Fire-type energy cards to keep Victini in the battle. Keldeo is a Water-type and has 90 HP. Its ability, Justified, allows it to inflict 50 more damage to Dark-type enemies and its Sacred Sword attack deals a staggering 100 damage. Keldeo has the potential to take down a large number of opponents because potential doubled amount against those weak to Water and then 150 damage against Dark-types. The only catch is Keldeo won't be able to attack next turn. Keep plenty of backup Pokémon around and various Trainer cards in-hand to make-up for that gap.