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Death Stranding 2: BTs Music Vehicles And Swarms Detailed

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Revision as of 14:48, 30 January 2026 by FranklinVos4048 (talk | contribs)


Hideo Kojima's Metal Gear series first began with Metal Gear in 1987 for the MSX2, and since then numerous successful installments to the series have come out, proving that Kojima had the ability to create one of the most successful video game franchises of all time. More recently, Kojima developed Death Stranding which, although met with mixed reviews, many critics declare to be a widely creative and completely unique stand-alone g


However, if you’ve already played the game, watched some gameplay online, or read Logan's wonderful review , then that isn’t news to you. In that case, you’re probably wondering how this PC port performs. Well, I’m happy to report that so far my experience has been amazing; it’s clear that the seven months since the game’s PS4 launch were very well-spent. My PC barely meets Death Stranding’s recommended settings, yet I’ve played around 10 hours so far, all at 60+ FPS without graphical errors, slowdown, or crashes. Meanwhile, the graphics are some of the best I’ve ever seen on my PC; certain environments and character models are hyper-realistic to the point where I feel like I am controlling a character in an HDR video. This isn’t too surprising considering it’s a port to PC, but it is worth mentioning. After all, we have seen some terrible PC ports in the p


I’ve obviously never played the PS4 version of Death Stranding , and I’m sure that I’m far from completing its 40-hour campaign, but nothing I’ve experienced so far stops me from claiming that PC is now the definitive place to play Death Stranding 2 Updates|Https://Deathstranding2World.Com/ Stranding . The game is visually stunning, controls well, and runs immaculately; so far I’d say it was well worth the seven month wait. However, I still have a few hundred more orders to complete; one of which is my review of Death Stranding’s PC version which I’ll be carefully delivering to DualShockers readers later this mo


If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol


The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long


Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year's event promising at least 10 world premiere reveals for gamers to look forward


This doesn't necessarily need to go along with the previous entry, and would actually work best with the current system where BT infestations stay in specific places. There already is a system for clearing out BT Territory by destroying the Giant BT that can usually either be found in the center of the area or shows itself by attacking the player. However, while this will clear the area and allow the player to move through hostile territory in ease, it never lasts for very long, making it somewhat more difficult to enjoy these sections of Death Stranding 's open-world without having to immediately run a


Before Kojima left Konami, he was working on one of the most highly anticipated projects at the time: Silent Hills . Players were given a glimpse at what a Silent Hills game would look like with PT , or the Playable Teaser, and many thought it was one of the most unique horror titles available. Sadly, Konami canceled Silent Hills and PT was removed from the PlayStation Store not long after. Recent rumors suggest that a Silent Hill reboot is, in fact, in the works. While it seems unlikely that Kojima Productions will be involved with the project (considering that Konami still owns the franchise) anything could happen. The company did, after all, show they knew what they were doing when they released PT in the first pl


One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn't have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl