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PUBG Is Going Overboard With Microtransactions

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Revision as of 19:16, 25 January 2026 by EvonneX8308 (talk | contribs) (Created page with "<br>The term "asset flip" refers to when a developer buys generic items available in an engine's storefront, like Unreal or Unity, and plops them into the game. These can include things from character models to buildings to environmental effects. The problem arises when developers use these assets to cheaply and quickly produce new maps or environments for their g<br> <br>Although a map like Miramar is a combination of in-house and external assets, the majority of the ex...")
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The term "asset flip" refers to when a developer buys generic items available in an engine's storefront, like Unreal or Unity, and plops them into the game. These can include things from character models to buildings to environmental effects. The problem arises when developers use these assets to cheaply and quickly produce new maps or environments for their g

Although a map like Miramar is a combination of in-house and external assets, the majority of the external assets are adjusted by our artists after the fact for visuals and for optimization/performa


"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist


While PUBG propelled Greene to superstardom within the gaming community, it wasn't his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games' H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown's Battlegroun


UPDATE: It looks like there's already enough XP in the free missions to get to level 20, but our lead gameplay designer says he wants to make some changes next week to give players a little more wiggle room (to make it slightly easier to get to level 20). Updates will come next week. In the meantime, just do those missio


Premium Event Pass buyers don't have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level


"Pretty sure some of the later missions give more XP. Gonna go check and update this comment once I’m sure (will probably take a while because it's 4am in Korea). If you couldn’t actually get to level 20 then that’d be dumb and we’d change


Here's how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and "Normal" challenges that persist for the entire ev


It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG DLC would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h


Although **PlayerUnknown's Battlegrounds ** is still trailing Fortnite in terms of players, Brendan 'PlayerUnknown' Greene is still pushing forward with Sanhok and hopes to keep cashing in on the seemingly never-ending battle royale hype. Players are now subject to gambling-style loot boxes, real-money purchases for things like parachutes or on the Xbox One version, certain cosmetics, real-money purchases for season pass, all on top of the retail price for the game which still doesn't run too smoothly. That su


It's important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year with Call of Duty: Black Ops 4 , which is set to feature a battle-royal mode called Blackout and is sure to also cut into other games player bases. The point is that there is no stopping the tide and most fans just want all these games to live together in harmony. Is that too much to


From the beginning, our first map (Erangel) was a combination of in-house work at our HQ in Korea, some direct purchasing of assets, and outsourced art work from a team based in the American midwest. Basically, a few Americans built the Military Base on Erangel. That went so well that Korea decided to build a proper PUBG Corp. studio in Madison, Wisconsin for an in-house art t


According to a recent post on PlayerUnknown's Battlegrounds ' official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass' availability by referring to all of the problems it encountered, and promised that "these issues will all be taken into consideration during future content planning." The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP event, saying, "But thanking you for your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends on 7/


Anyway, I'm getting riled up here lol. Back to the story. The Madison folks were doing great work, so they began to take on more and more worldbuilding work. Miramar came about as result of collaboration between the new, PUBG Madison team and the Korean team at HQ in Se