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Every Trailer From Comic-Con 2017

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Revision as of 22:39, 31 January 2026 by MitchCastle2 (talk | contribs)


For inFAMOUS: Second Son Sucker Punch aimed to create a city that felt like Seattle, without creating a 1:1 reproduction. This was done for simple practical reasons in terms of development time and resources, and also to keep gameplay focused. It was pretty much a city-shaped superhero playground, and scaling the city down considerably, alongside altering the geography made perfect se


I was sitting in the audience at Sony's pre-Paris Games Week press conference when the trailer of Ghost of Tsushima started rolling . I was even slightly distracted, focused on my laptop as I was taking care of my preparations to cover all the n


That being said, Ghost of Tsushima is different. The game is set in Japan, and the inclusion of the Japanese voice track would mean going the extra mile to help immersion. Of course, this isn't to say that the Japanese voice track is a better option than the English one. Normally Sony does a great job with English voice acting as well, but having the option to pick and choose between the two would be fantas


Will Ghost of Tsushima become an absolute smash hit and Sony's next big IP? We'll see. It'll depend a lot on the quality of the game and on how much money the house of PlayStation will spend on pushing its promotion. That being said, its Japanese flavor is far from being a handicap. It's probably the one element that can set it apart from today's overcrowded market, and make it s


The developer also shared that the environments shown in the teaser trailer of the game were in-game, and one rather wide shot shows a very extensive vista. This appears to indicate that they haven't scaled the world down all that much. Assuming that the mountain in the picture is the highest peak on the island (Mount Yatate) seen across Aso Bay, we could be looking at 1:5 to 1:10 scale, but that's just me trying to eyeball it, so take it with a massive grain of s


Sucker Punch has been keeping its upcoming project Ghost of Tsushima under wraps for a long time. Personally, I was entirely convinced that their next Strategy game tips|https://strategynewsbase.com/ would be a new inFAMOUS , or something still based on superpow

Digital artist Timetravel6000v2 created a new piece that unites Ray Palmer aka The Atom (Brandon Routh), Green Arrow, Black Lightning, Barry Allen aka The Flash (Grant Gustin), and Kara Danvers aka Supergirl (Melissa Benoist) in a one-sheet done in the style of the Justice League Comic-Con poster . Take a look at two versions of the poster be


A 1:1 reproduction of the real map of Tsushima would probably be doable, but this doesn't mean that Sucker Punch will go for it. As you'll see in Part 2 of my feature, the island is a natural paradise the vast majority of which is covered by mountains and forests. This means that populating it with content is probably easier and quicker than a dense urban environment like Seattle. Yet, we still can't answer the question of whether it would make sense gameplay-wise or


There is a team in Japan that helped a "huge deal" with the trailer and made sure that the representation was respectful of Japanese culture. Katami-san mentioned something that was removed but did not specify what it


The team went to Tsushima twice with two different groups of developers. The second time, it was during a festival commemorating the Mongol invasion, and that was an "amazing experience" according to Harper. They even visited a local high school to see historical Mongol artifa


Of course, Timetravel6000v2's art isn't the first fan-made recreation of this particular Justice League poster. Shortly after it debuted during SDCC, a fan put an Avengers spin on the poster as a preview of Marvel Studios' upcoming blockbuster Avengers: Infinity War . It's not surprising that this Justice League poster has inspired so many recreations considering the original is itself an homage to classic DC Comics artwork created by artist Alex R


Of course, there might be disk space restrictions, as Ghost of Tsushima is probably going to be a very big game. Sucker Punch is known for its massive open worlds, and the real Tsushima is an enormous island, measuring 274 square miles. That being said, it would probably be quite easy to provide the Japanese voice track as a separate DLC for those who want


But let me get straight to the point. Sony Interactive Entertainment Japan and Asia are most probably going to work on a Japanese voice track. That's standard procedure for games of this magnitude, and the release of the first trailer voiced in Japanese is a clear indicat


San Diego Comic-Con may boast endless panels and more exclusives than you can shake a replica lightsaber at, but what it's really all about is the trailers. This is the unqiue time of year when studios know they have a captive worldwide audience and so release fresh looks at all variety of movies, from hyped indies to the biggest blockbusters of the next twelves months (and beyo


Ultimately, it's safe to assume that we can expect a lot of densely forested areas, super-scenic vistas from the top of untamed mountains, and a large chunk of ground to cover. Personally, I can't w