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Created page with "<br>All in all, we have seen very little about Ghost of Tsushima , which is why I think I have such a close eye on it this year. Compared to other major releases that are coming up in 2020 ( Cyberpunk 2077 , Final Fantasy VII Remake , DOOM Eternal ) I feel like there are many relatively unknown factors with Ghost of Tsushima . Heck, news on the game went so quiet in 2019 that many started questioning whether or not it would end up just altogether becoming a PS5 game . Th..."
 
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<br>All in all, we have seen very little about Ghost of Tsushima , which is why I think I have such a close eye on it this year. Compared to other major releases that are coming up in 2020 ( Cyberpunk 2077 , Final Fantasy VII Remake , DOOM Eternal ) I feel like there are many relatively unknown factors with Ghost of Tsushima . Heck, news on the game went so quiet in 2019 that many started questioning whether or not it would end up just altogether becoming a PS5 game . That obviously won't be the case, but it speaks to how silent Sony has been with this ti<br><br> <br>That said, this seems to be Sony's MO over the course of the PS4 generation when it comes to showing off new games. Despite revealing many of their projects years in advance this gen, Sony has also kept most of these games well under wraps, only releasing a new trailer or screenshots here and there before then showing quite a bit more gameplay very close to launch. [https://Tsushimagame.com Ghost Of Tsushima News|Https://Tsushimagame.Com/] of Tsushima has actually had a very similar pre-release timeline to God of War , at least when comparing the two so far. Speaking for myself, I think that this manner of being relatively silent about games that are in development for long stretches of time actually generates more excitement in the long <br><br> <br>The Yakuza series has slowly been releasing its entire catalogue onto the PS4, starting with Yakuza Kawami 1 and 2 and eventually releasing remasters of every other game that didn't originally release on the system. However, the future of the series isn't completely in the past as Yakuza 7 is set to release sometime this y<br><br> <br>With the reveals teased for PlayStation's State of Play before 2019's Game Awards being some of the highest anticipated of the Winter, the hype is clearly high. More information will likely be coming in future PlayStation announcements, although likely not E3, which might give players a better idea of exactly what Ghost of Tsushima is going to look like on rele<br><br> <br>This rich set of features clearly makes Ghost of Tsushima a very intriguing experience . The complex world exploration, though, could be a risk from the developers’ end. Nowadays, players are used to being guided to the destination by precise waypoints. Ghost of Tsushima’s concept could be an obstacle that might turn the game into a niche one. On the other hand, the priceless excitement of locating the destination point after a long journey could make Ghost of Tsushima another highly praised video g<br><br> <br>Ghost of Tsushima looks to be properly mind-blowing, with each trailer boasting some of the most incredible visuals ever seen on the PlayStation 4 hardware. If Ghost of Tsushima is the final PlayStation 4 exclusive on Sony 's docket, it is shaping up to be a phenomenal swan song for the system – sporting a suitably fantastic Collector's Edition, <br><br> <br>On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g<br><br> <br>In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g<br><br> <br>Aside from The Last of Us Part II , which will release on May 29th, Ghost of Tsushima is likely to be one of the last major PlayStation 4 exclusives, with the release of the PlayStation 5 set for the end of 2020. Following Sony's announcement that they would forego E3 yet again, and with no State of Play presentations currently announced, fans had begun to wonder when a release date or more information on the action-packed samurai title would emerge. Thankfully, today's new Ghost of Tsushima trailer gave those players exactly what they had been waiting <br><br> <br>It's hard to know where to begin when bringing up the excitement swelling around the Final Fantasy 7 Remake . Square Enix has toed the line of controversy and excitement, by adding new story beats , an episodic release, and character redesigns. However, no matter how many controversies hit this game, nothing is going to stop the hype train that is ready to plow right through March when Final Fantasy 7 Remake is set to hit shel<br> <br>The game revamps the combat of the original by having the player take a more active role in battles compared to the turn-based nature of the 1997 game. Whether this revamp puts people off or not, everyone can agree that Cloud and company look really cool on today’s machi<br>
<br>Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.<br><br>Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.<br><br> <br>Following protagonist Jin Sakai, one of the only remaining samurai out for revenge following the Mongol invasion of his homeland, Ghost of Tsushima is a dramatic story loosely based on the real-world events of the Mongol invasion of Tsushima Island in 1274. In an attempt to thwart the oncoming invasion, Jin's comrades are overwhelmed and massacred, leaving Jin to haunt the Mongol invaders who took everything from <br><br> <br>It's hard to know where to begin when bringing up the excitement swelling around the Final Fantasy 7 Remake . Square Enix has toed the line of controversy and excitement, by adding new story beats , an episodic release, and character redesigns. However, no matter how many controversies hit this game, nothing is going to stop the hype train that is ready to plow right through March when Final Fantasy 7 Remake is set to hit shel<br><br>While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of [https://tsushimagame.com/ Ghost of Tsushima guide|https://tsushimagame.com/] of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.<br><br> <br>From a historical perspective, Khotun Khan appears to be based on Kublai Khan, who was the Great Khan of the Mongol Empire during this time. Although he was technically the fifth Khagan of the Mongol Empire, Kublai's reign is known for his founding of the Yuan dynasty in China after conquering it and ruled until his death in 1294. He was able to expand the borders of the empire from the Pacific Ocean all the way west to the Black<br>

Revision as of 18:04, 31 January 2026


Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.

Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.


Following protagonist Jin Sakai, one of the only remaining samurai out for revenge following the Mongol invasion of his homeland, Ghost of Tsushima is a dramatic story loosely based on the real-world events of the Mongol invasion of Tsushima Island in 1274. In an attempt to thwart the oncoming invasion, Jin's comrades are overwhelmed and massacred, leaving Jin to haunt the Mongol invaders who took everything from


It's hard to know where to begin when bringing up the excitement swelling around the Final Fantasy 7 Remake . Square Enix has toed the line of controversy and excitement, by adding new story beats , an episodic release, and character redesigns. However, no matter how many controversies hit this game, nothing is going to stop the hype train that is ready to plow right through March when Final Fantasy 7 Remake is set to hit shel

While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima guide|https://tsushimagame.com/ of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.


From a historical perspective, Khotun Khan appears to be based on Kublai Khan, who was the Great Khan of the Mongol Empire during this time. Although he was technically the fifth Khagan of the Mongol Empire, Kublai's reign is known for his founding of the Yuan dynasty in China after conquering it and ruled until his death in 1294. He was able to expand the borders of the empire from the Pacific Ocean all the way west to the Black