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Xbox One Still Desperately Needs Exclusives: Difference between revisions

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<br>And what makes the wait for more first-party titles all the more troublesome is that Microsoft just released the Xbox One X - the most powerful video game console ever created - and they should be leveraging all that power by making Xbox One X exclusive games . On that note, one thing to keep in mind is that, because of those aforementioned cancellations and delays, Microsoft may be waiting to announce any new titles until they are sure those games will hit store shelves in a reasonable amount of time. Granted, they are doing exceptional work with Xbox Play Anywhere and Xbox Backwards Compatibility, but those aren't enough when gaming is about looking to the future as much as it is about preserving the past. Let's just hope that gamers aren't left waiting too long for new, truly worthwhile cont<br><br> <br>Over on the 81st page of an original Sea of Thieves Closed Beta forum thread, the user known as Pelochoman managed to track down images of the terrifyingly elusive beast. The screenshots do a good job of showing just how big the creature is as the tentacles are fairly visible in the distance as well as quite large when the ship is close enough to be attacked. Another screenshot shows the ship being squeezed by the creature, while another tentacle shoots up through the water with what appears to be a spiked mouth of some sort. What isn't detailed in these images, however, is just how massive the entire creature is as only the arms and tentacles can be seen, not the actual body of the be<br><br> <br>Sea of Thieves developer Rare has published a full list of the game's 60 achievements (for a total of 1,000 points), but with a special pirate-y twist. Rather than explaining what players have to do to unlock the achievement, each one has been presented as a riddle. This adds a bit of fun to achievement hunting and lines up well with the upcoming co-op pirate game 's riddle-filled que<br><br> <br>Commendation achievements also double as Pirate Titles, and are unlocked when certain deeds are done within the [https://strategyreviewer.com/ Strategy Game updates|https://strategyreviewer.com/], such as completed a certain number of voyages or earning a particular amount of gold. These achievements range in difficulty from Grade 1 through Grade 5 and upon unlocking the fifth and final grade of Commendation in each set, a matching Pirate Title is awar<br><br> <br>The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a<br><br> <br>A recent patch to Sea of Thieves already extended the game's ship respawn distance , preventing players from respawning their ship within sight of the ship that sunk them, but Rare states in the developer update that the studio has plans to improve that aspect of the game even further. Rare also wishes to address other problems with spawn-killing by adding in-game reminders to players of the "Scuttle" option, and possibly even moving ships to other world instances to avoid prolonged cases of spawn-kill<br><br> <br>In a recent developer update, Rare laid out plans to alter the way that Sea of Thieves ' multiplayer operates, while also explaining how the studio planned to deal with cheating in the game before briefly touching upon the topic of post-launch cont<br><br> <br>Since its reveal at E3 2015, Sea of Thieves promised players an open and dynamic world to live out pirate fantasies of treasure hunting, drinking, and ship battling. The recent closed beta test gave fans a small taste of what to expect, though many were looking for more things to do in the world outside of sailing and finding treasure. While the full game promises to have more content, one aspect that Rare has been particularly tight-lipped about is the massive, ship destroying creature known as the Kra<br><br> <br>The promise of a mythical creature lurking somewhere out in the massive, sprawling ocean of Sea of Thieves , capable of pulling down boats is no doubt a thrilling prospect for many players. While the closed beta seems to have held a lot of content back, another recent datamine seems to indicate that the full game will have plenty more for prospective pirates to do. While new factions have already been revealed, new information reveals that the game will contain plenty of animals as well as a wider variety of creatures and enemies to fight. Players will likely be able to customize their ships with new flags, sails, and much more, as well as find new weapons, instruments, and food as w<br><br> <br>Elsewhere in the DLC, there’s going to be a new month-long campaign centered around this new area, with new Cargo Run quests at the Merchant’s Alliance (alongside lots of other things, changing on a week-by-week basis). Think of them as Monster Hunter ’s egg-carrying quests, only with a whole lot more oc<br><br> <br>Most importantly, the update brings a new region to explore: The Devil’s Roar. If you remember sailing along a vast and empty The Legend of Zelda: The Wind Waker -style ocean in the early days, you’ll be glad for any new area, but this is just on a whole new level. As the official trailer demonstrates, it’s a perilous place, with earthquakes, volcanic eruptions, fireballs and scalding geysers to avoid. If you were looking for an exciting new area to explore, The Devil’s Roar is sure to bring all the excitement you could’ve asked<br>
<br>As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that " a lot of internal people voiced their concerns that the game was repetitive and shallo<br><br> <br>All of the issues that are common and raised online in the forums, Discord, and Sea of Thieves Subreddit are things the developers are seeing and noting as well. Hopefully, this up update address the obvious concerns and quells some of the brewing negativity online. It's been such a problem that even the downvote option was seemingly removed from the Sea of Thieves p<br><br> <br>After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don't run that deep - and apparently the game's issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien<br><br> <br>Finally, Rare briefly addressed the studio's plans for Sea of Thieves' post-launch content. Although the studio has chosen not to release any DLC roadmaps for the game's future development, the blog update states that the studio plans to release a video next week that outlines plans to improve and add content to the game in the coming mon<br><br> <br>"The UK has tremendous game development talent, as evidenced by the high standard of Avakin Life and the many great entries. In the 10 years since Android launched, it's amazing how far mobile gaming has come, and at Google we are proud that so many innovative and entrepreneurial game developers are using Play and Android to reach a global audien<br><br> <br>The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a<br><br> <br>Sea of Thieves developer Rare has published a full list of the game's 60 achievements (for a total of 1,000 points), but with a special pirate-y twist. Rather than explaining what players have to do to unlock the achievement, each one has been presented as a riddle. This adds a bit of fun to achievement hunting and lines up well with the upcoming co-op pirate [https://Strategyreviewer.com Strategy Game Units|Https://Strategyreviewer.Com/] 's riddle-filled que<br><br> <br>Commendation achievements also double as Pirate Titles, and are unlocked when certain deeds are done within the game, such as completed a certain number of voyages or earning a particular amount of gold. These achievements range in difficulty from Grade 1 through Grade 5 and upon unlocking the fifth and final grade of Commendation in each set, a matching Pirate Title is awar<br><br> <br>"Congratulations to all of our winners and finalists, whose excellence is driving the games industry forward.Last night’s TIGA Games Industry Awards Ceremony – our largest to date – highlighted excellence, innovation, diversity and creativity in games, businesses and education provide<br><br> <br>The multiplayer changes planned by Rare also including a matchmaking system that filters by microphone status and language, allowing players to prioritize matchmaking with other players who have the same microphone status as themselves, and who are speaking the same langu<br><br> <br>Not wasting anytime since the game really only released worldwide yesterday, Rare Studio Head Craig Duncan and Sea of Thieves Executive Producer Joe Neate got together and shot the above video from their offices to offer the first official Sea of Thieves "Developer Update." In it they explain that the game has 3-4 times more players than they had in their final and biggest stress test beta, and had over 1 million players logging in within the first 48 hours - up to more than 5000 players trying to match make per minute. These are numbers they just didn't expect which is a positive nod towards Microsoft's marketing efforts on their big exclusive and a potential indicator of the success of the Xbox Game P<br><br> <br>This excitement carried through some additional beta runs, but after Sea of Thieves saw full release this sheen did not carry very far at all. Unfortunately, many players have already grown a little weary of the game's repetition, with a critical reception that has been quick to point out that Sea of Thieves has a problem with variety , both in terms of gameplay and in terms of enemy types. That's without going into some of the launch connectivity issues that have plagued the g<br> <br>Beddall's comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn't give as much variety that would be hoped from such a highly anticipated release . As such, it's easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right<br>

Latest revision as of 23:54, 25 January 2026


As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that " a lot of internal people voiced their concerns that the game was repetitive and shallo


All of the issues that are common and raised online in the forums, Discord, and Sea of Thieves Subreddit are things the developers are seeing and noting as well. Hopefully, this up update address the obvious concerns and quells some of the brewing negativity online. It's been such a problem that even the downvote option was seemingly removed from the Sea of Thieves p


After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don't run that deep - and apparently the game's issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien


Finally, Rare briefly addressed the studio's plans for Sea of Thieves' post-launch content. Although the studio has chosen not to release any DLC roadmaps for the game's future development, the blog update states that the studio plans to release a video next week that outlines plans to improve and add content to the game in the coming mon


"The UK has tremendous game development talent, as evidenced by the high standard of Avakin Life and the many great entries. In the 10 years since Android launched, it's amazing how far mobile gaming has come, and at Google we are proud that so many innovative and entrepreneurial game developers are using Play and Android to reach a global audien


The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a


Sea of Thieves developer Rare has published a full list of the game's 60 achievements (for a total of 1,000 points), but with a special pirate-y twist. Rather than explaining what players have to do to unlock the achievement, each one has been presented as a riddle. This adds a bit of fun to achievement hunting and lines up well with the upcoming co-op pirate Strategy Game Units|Https://Strategyreviewer.Com/ 's riddle-filled que


Commendation achievements also double as Pirate Titles, and are unlocked when certain deeds are done within the game, such as completed a certain number of voyages or earning a particular amount of gold. These achievements range in difficulty from Grade 1 through Grade 5 and upon unlocking the fifth and final grade of Commendation in each set, a matching Pirate Title is awar


"Congratulations to all of our winners and finalists, whose excellence is driving the games industry forward.Last night’s TIGA Games Industry Awards Ceremony – our largest to date – highlighted excellence, innovation, diversity and creativity in games, businesses and education provide


The multiplayer changes planned by Rare also including a matchmaking system that filters by microphone status and language, allowing players to prioritize matchmaking with other players who have the same microphone status as themselves, and who are speaking the same langu


Not wasting anytime since the game really only released worldwide yesterday, Rare Studio Head Craig Duncan and Sea of Thieves Executive Producer Joe Neate got together and shot the above video from their offices to offer the first official Sea of Thieves "Developer Update." In it they explain that the game has 3-4 times more players than they had in their final and biggest stress test beta, and had over 1 million players logging in within the first 48 hours - up to more than 5000 players trying to match make per minute. These are numbers they just didn't expect which is a positive nod towards Microsoft's marketing efforts on their big exclusive and a potential indicator of the success of the Xbox Game P


This excitement carried through some additional beta runs, but after Sea of Thieves saw full release this sheen did not carry very far at all. Unfortunately, many players have already grown a little weary of the game's repetition, with a critical reception that has been quick to point out that Sea of Thieves has a problem with variety , both in terms of gameplay and in terms of enemy types. That's without going into some of the launch connectivity issues that have plagued the g

Beddall's comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn't give as much variety that would be hoped from such a highly anticipated release . As such, it's easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right