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Created page with "<br>In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about [https://Tsushimagame.com/ Ghost Of Tsushima Story Guide|Https://Tsushimagame.Com/] of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance..."
 
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<br>In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about [https://Tsushimagame.com/ Ghost Of Tsushima Story Guide|Https://Tsushimagame.Com/] of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g<br><br>While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.<br><br>Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.<br><br> <br>The PS5 is currently on its way to a fall 2020 release, meaning new next-gen games should start to appear more. One would expect Sony to be primarily focusing on its upcoming console (which it is, behind the scenes), but the PS4 is getting one of the biggest swan songs in console gaming history with some of the most highly anticipated exclusives of its generation. Most notably, _ The Last of Us 2 _ will be closing out the PS4 generation just as _ The Last of Us _ did for the <br>Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.<br>
<br>Not exactly a new release this time, but still a huge win for PS4 owners, Persona 5 Royal promises to be the best way to play the best JRPG of 2016. Royal comes with updated visuals, new quests, and new loot for players to find as they search through the game and fight of everyone's inner dem<br><br> <br>Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi<br><br> <br>Continuing the long running series' incredible story, Yakuza 7 will make its mark on the franchise with its unique combat system . Instead of leaning into the stylized action of previous entries, Yakuza 7 will play with turn based combat that turns the flashy combat into something more akin to Final Fanta<br><br> <br>Fans of asymmetrical games like Evolve or Dead by Daylight will be happy to see a brand new title coming from the development studio that brought us Friday the 13th: The Game . IllFonic, the studio behind the game, is bringing another classic horror franchise to life, this time choosing Predator instead of Friday the 13th as the backdrop for the g<br><br>Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.<br><br> <br>The trailer then ends with rapid shots of the vast open world of the game, as Jin rides his horse through various environments including those filled with blooming foliage, horrid snow, and everything in between. The climbing mechanic is also briefly shown off in a mountainous area. Shots of great temples are also briefly shown, as is one slow motion shot of Jin rushing through a barrage of falling arrows. A release window of summer 2020 is shown at the very end, to the satisfaction of many PlayStation game<br><br>Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing [https://tsushimagame.com/ Ghost of Tsushima DLC|https://tsushimagame.Com/] of Tsushima.<br><br> <br>The latest update on Ghost of Tsushima , provided by PlayStation , reveals several collector's editions and pre-order bonuses arriving alongside the game in June, with plenty of samurai-inspired items for fans to enjoy. Those looking to add a little extra to their experience can pick up the Digital Deluxe Edition of Ghost of Tsushima , which offers some special in-game items such as a Technique Point, Charm of Hachiman's Favor, Hero of Tsushima skin set, digital mini art book, and director's commentary, or the Limited Edition, which includes all of the previously mentioned digital goodies and a collectible SteelBook case, each retailing for $69.99. Additionally, the Ghost of Tsushima Collector's Edition will retail for $169.99 and will include a host of items including a dynamic PlayStation 4 theme, Jin Sakai avatar, Sashimono war banner, Furoshiki wrapping cloth, digital in-game extras found in the Digital Deluxe and Limited Editions, and a replica of Jin Sakai's mask – complete with a display stand. Pre-orders for these limited editions are beginning to open, so fans patiently awaiting this incredible title won't want to wait too long to get their order<br>

Latest revision as of 17:33, 1 February 2026


Not exactly a new release this time, but still a huge win for PS4 owners, Persona 5 Royal promises to be the best way to play the best JRPG of 2016. Royal comes with updated visuals, new quests, and new loot for players to find as they search through the game and fight of everyone's inner dem


Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi


Continuing the long running series' incredible story, Yakuza 7 will make its mark on the franchise with its unique combat system . Instead of leaning into the stylized action of previous entries, Yakuza 7 will play with turn based combat that turns the flashy combat into something more akin to Final Fanta


Fans of asymmetrical games like Evolve or Dead by Daylight will be happy to see a brand new title coming from the development studio that brought us Friday the 13th: The Game . IllFonic, the studio behind the game, is bringing another classic horror franchise to life, this time choosing Predator instead of Friday the 13th as the backdrop for the g

Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.


The trailer then ends with rapid shots of the vast open world of the game, as Jin rides his horse through various environments including those filled with blooming foliage, horrid snow, and everything in between. The climbing mechanic is also briefly shown off in a mountainous area. Shots of great temples are also briefly shown, as is one slow motion shot of Jin rushing through a barrage of falling arrows. A release window of summer 2020 is shown at the very end, to the satisfaction of many PlayStation game

Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima DLC|https://tsushimagame.Com/ of Tsushima.


The latest update on Ghost of Tsushima , provided by PlayStation , reveals several collector's editions and pre-order bonuses arriving alongside the game in June, with plenty of samurai-inspired items for fans to enjoy. Those looking to add a little extra to their experience can pick up the Digital Deluxe Edition of Ghost of Tsushima , which offers some special in-game items such as a Technique Point, Charm of Hachiman's Favor, Hero of Tsushima skin set, digital mini art book, and director's commentary, or the Limited Edition, which includes all of the previously mentioned digital goodies and a collectible SteelBook case, each retailing for $69.99. Additionally, the Ghost of Tsushima Collector's Edition will retail for $169.99 and will include a host of items including a dynamic PlayStation 4 theme, Jin Sakai avatar, Sashimono war banner, Furoshiki wrapping cloth, digital in-game extras found in the Digital Deluxe and Limited Editions, and a replica of Jin Sakai's mask – complete with a display stand. Pre-orders for these limited editions are beginning to open, so fans patiently awaiting this incredible title won't want to wait too long to get their order