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<br>During the livestream, that you can watch below, we also saw the game played with different level s of difficulty. Easy, Normal, Hard and Very Hard will be available. Easy, Hard and Very Hard were showcased in the video that you can see at the bottom of the post at 00:10:45, 00:16:30 and 00:22:20 respectiv<br><br>The moment you manage to place your ship in a position that allows you to bring down a full broadside on an enemy while preventing them to shoot at the same time (a traditional maneuver that seamen call "crossing the T"), you'll feel like a god. Try to resist the temptation to scream "FIRE!!!" into the mic if you can. I couldn't.<br><br>But alas, we have only one award to give, and Battlefield 1 's absolutely stunning and extremely fun desert map brings it home. And the horses... oh the horses... They're unbelievably fun. If you see one available on the battlefield, grab it.<br><br> <br>YS: Yoko-san first requested her to wear black, because it matches the story. He also gave specifics about her silhouette, and I requested her to be easy to cosplay. Yoshida-san took those requests in, and created the character. It was a nice marriage between all those requests and id<br><br> <br>During a livestream hosted by the Japanese magazine Dengeki PlayStation, Square Enix Producer Yosuke Saito and PlatinumGames Producer Eijiro Nishimura showcased the how NieR: Automata will support PS4 <br><br>According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn't enormous, I did not expect it to be too prominent. Boy was I wrong.<br><br> <br>PlatinumGames opted to further utilize the power of PS4 Pro by implementing better visual effects, as you can see in the screenshots below. Besides looking even smoother thanks to a motion blur effect (first picture), lighting will be more advanced (second picture), including sharper god rays and atmospheric effects. Last, but not least, shadows will be much higher in resolution (third picture), showing small details like foliage and m<br><br> <br>Incidentally, if you look at the wall in the second image, it's quite noticeable that there is a lot less aliasing. Keep in mind that the livestream was in 720p, so the game will look better than in the screenshots, that are intended only for comparison purpo<br><br>Another Pokémon is coming (well, technically two but...), and the content keeps piling up. From what we have seen so far, it's destined to kick everyone's rear in the fall Japanese charts for the traditional couple of months.<br><br>The press days of Gamescom have come to an end yesterday, and for now we only shared a fraction of the many, many games we saw. With only two public days left, it's time to name our winners for the show.<br><br> <br>Tokyo Game Show just closed the gates on its 2016 edition, and it was a great show. While it was a bit short on groundbreaking announcements, it had a very solid showing, with many games that will delight us in the next year or so, and most of them were playable on the show fl<br><br> <br>Soon we'll be able to play the demo of the game ourselves. It will be released for PS4 on December 22nd , while the game will release in North America on March 7th, 2017, while Europe will get it on March 1<br><br>The images captured on PS4 show some very visible jaggies basically across the whole picture, while the PS4 Pro version is much smoother. This appears to indicate a superior anti-aliasing solution on top of the difference in resolution. To help you see the difference (even if I doubt that this is really needed) you can check out a zoomed area on both platforms below, with massive jaggies on standard PS4 and much smoother edges on PS4 Pro.<br><br> <br>We weren't sure what the response would be like, but many more votes than we expected poured in, and the results were clear, with a landslide win for Final Fantasy XV. There is no doubt that the hard work by Hajime Tabata and his team connected with many of our readers like it did with us, and the results clearly show in the chart be<br><br> <br>Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv<br><br> <br>Often sequels end up failing to be as charming as their predecessors, but this definitely not the case with Gravity Rush 2 . The game improves on Gravity Rush in basically every aspect, and not just by a lit<br><br> <br>Crossovers with Phantasy Star Online 2 and Monster Hunter Frontier Z were also announced, with the implementation of equipment and quests dedicated to [https://Nierautomatafans.com/ NieR Automata beginner Guide|Https://nierautomatafans.com/]: Automata . More details will be announced at a later d<br><br> <br>The competition for these awards was fierce, with extremely strong entries in the genre and from Sony itself, but the moment we saw Keiichro Toyama fly around in the most three-dimensional open world we have ever seen, topped by graphics and colors that just give us a visual overflow, we knew where our hearts w<br>
<br>As usual we encourage you to allow the pictures below load properly, since they're rather big files, and to avoid downloading them on mobile platforms if you're on limited data, since they'll eat it up rather fast.<br><br> <br>[https://Nierautomatafans.com/ NieR Automata Collectibles|Https://Nierautomatafans.Com/]: Automata is certainly gathering a lot of attention lately thanks to the great gameplay showcased by the recently-released demo , but there is another element that turned many heads, the rather prominent behind of android protagonist YoRHa 2B, which is often generously displayed by her physics-enabled sk<br><br> <br>While some among the easily offended crowd might take issue at the display, a whole lot of artistically-inclined fans appear to be appreciating, and that has given birth to a veritable cornucopia of fan art prominently showcasing 2B's rear <br><br> <br>YS: Yoko-san first requested her to wear black, because it matches the story. He also gave specifics about her silhouette, and I requested her to be easy to cosplay. Yoshida-san took those requests in, and created the character. It was a nice marriage between all those requests and id<br><br> <br>NieR: Automata  will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one. It's definitely a hotly anticipated game. It won our staff-pick for Most Anticipated Game of 2017 , and it ranked third among our read<br><br> <br>NieR: Automata was not playable at the show, but what was was showcased on stage was plenty to make it up for that. The return of beloved characters from the first game was great, but when we saw actual gameplay, many jaws drop<br><br> <br>Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv<br><br> <br>On the other hand, about Gravity Rush 2 he mentioned that the number of NPC is increased since the previous game, and it's awesome. Since he was playing for the first time in a while, he almost did not remember the gravity controls, and the environments are beauti<br><br> <br>G: When this game was announced, it was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was like "wow!" So I wonder, how did the idea of this "dream collaboration" come to<br><br> <br>This year's Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games' NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they've been intrigued by NieR: Automata 's grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come<br><br> <br>Speaking of taste, this Tokyo Game Show marks the beginning of our Reader's Choice Award, voted directly by you. The response was much stronger than we anticipated, and you can expect to be able to express your preference like this at every edition of the DualShockers awards from now on. And since we're keeping the best thing for last, you can find the winner out at the bottom of the p<br><br>Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how "we" fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.<br><br> <br>Kadokawa Games brought the addictive concept of the ship girls to overwhelming success with Kantai Collection , and Starly Girls seems to have the full potential to translate that concept to mecha battles, creating another successful franch<br><br> <br>That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and NieR: Automata , a statement that showed a strong belief in the latter's development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l<br>

Latest revision as of 00:33, 1 February 2026


As usual we encourage you to allow the pictures below load properly, since they're rather big files, and to avoid downloading them on mobile platforms if you're on limited data, since they'll eat it up rather fast.


NieR Automata Collectibles|Https://Nierautomatafans.Com/: Automata is certainly gathering a lot of attention lately thanks to the great gameplay showcased by the recently-released demo , but there is another element that turned many heads, the rather prominent behind of android protagonist YoRHa 2B, which is often generously displayed by her physics-enabled sk


While some among the easily offended crowd might take issue at the display, a whole lot of artistically-inclined fans appear to be appreciating, and that has given birth to a veritable cornucopia of fan art prominently showcasing 2B's rear


YS: Yoko-san first requested her to wear black, because it matches the story. He also gave specifics about her silhouette, and I requested her to be easy to cosplay. Yoshida-san took those requests in, and created the character. It was a nice marriage between all those requests and id


NieR: Automata  will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one. It's definitely a hotly anticipated game. It won our staff-pick for Most Anticipated Game of 2017 , and it ranked third among our read


NieR: Automata was not playable at the show, but what was was showcased on stage was plenty to make it up for that. The return of beloved characters from the first game was great, but when we saw actual gameplay, many jaws drop


Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv


On the other hand, about Gravity Rush 2 he mentioned that the number of NPC is increased since the previous game, and it's awesome. Since he was playing for the first time in a while, he almost did not remember the gravity controls, and the environments are beauti


G: When this game was announced, it was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was like "wow!" So I wonder, how did the idea of this "dream collaboration" come to


This year's Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games' NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they've been intrigued by NieR: Automata 's grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come


Speaking of taste, this Tokyo Game Show marks the beginning of our Reader's Choice Award, voted directly by you. The response was much stronger than we anticipated, and you can expect to be able to express your preference like this at every edition of the DualShockers awards from now on. And since we're keeping the best thing for last, you can find the winner out at the bottom of the p

Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how "we" fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.


Kadokawa Games brought the addictive concept of the ship girls to overwhelming success with Kantai Collection , and Starly Girls seems to have the full potential to translate that concept to mecha battles, creating another successful franch


That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and NieR: Automata , a statement that showed a strong belief in the latter's development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l