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<br>If the sequel goes north instead of south, the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work as a stunning setting all on its own thanks to the glacial lakes containing some of the bluest water on the entire planet, casting reflections of the endless woods and hilltops that stretch out into the distance. For a more relaxed area, the dense forestry to be found in British Columbia would provide a soothing sense of serenity during the player's travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude of cultures and beliefs from around the world, giving players little pieces of everywhere in a future of days gone <br><br> <br>For  [https://deathstranding2world.com/ Deathstranding2World.Com] those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun<br><br> <br>Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t<br><br> <br>Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil's Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding 's often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn't even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa<br><br> <br>If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol<br><br> <br>Between the world premieres and the awards being given out, video game enthusiasts have many reasons to tune in to The Game Awards every year. This year's event has the potential to be the biggest Game Awards yet, and it will be exciting to see how it all goes d<br><br> <br>Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year's event promising at least 10 world premiere reveals for gamers to look forward<br><br> <br>Cliff’s sections throughout Death Stranding revolve around him trying to take Lou back from Sam, as he is the biological father. The undying dedication that Cliff shows for his "BB" makes Sam witness an aspect of fatherhood that he was totally unfamiliar with. For the most part though, Cliff’s presence in the game is mainly to provide another angle in the BB story and to throw some extra twists that player may have not been anticipating. This is where it mainly differs with _ RDR 2’s _ st<br><br> <br>The vehicles are a strong point of contention for players, considering that they imply that they'll be able to trivialize some deliveries, but they also don't exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding 's artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim <br><br> <br>The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long<br>
<br>Additionally, Death Stranding's Digital Deluxe Edition is also on sale and is currently priced at $39.99 from $79.99. This special edition of the game includes tons of bonuses such as the Gold "Ludens Mask" Sunglasses, a Gold Power Skeleton, a Gold All-Terrain Skeleton, and a Gold Armor Plate (Level 2), and The Death Stranding: Timefall digital music album/behind-the-scenes digital vi<br><br> <br>Before Kojima left Konami, he was working on one of the most highly anticipated projects at the time: Silent Hills . Players were given a glimpse at what a Silent Hills game would look like with PT , or the Playable Teaser, and many thought it was one of the most unique horror titles available. Sadly, Konami canceled Silent Hills and PT was removed from the PlayStation Store not long after. Recent rumors suggest that a Silent Hill reboot is, in fact, in the works. While it seems unlikely that Kojima Productions will be involved with the project (considering that Konami still owns the franchise) anything could happen. The company did, after all, show they knew what they were doing when they released PT in the first pl<br><br> <br>Kojima then went on to mention that media reception for Death Stranding would presumably be mixed, with "pros and cons" of [https://deathstranding2world.com/ Death Stranding 2 news|Https://deathstranding2world.Com/] Stranding 's approach to the "strand game" genre. Much of that was actually reflected in the Death Stranding 's reviews, which were notoriously mixed from media outlets around the world. Regardless of how the "strand game" genre was realized in Death Stranding , Kojima ultimately believes in his vision of a "strand game" genre. A potential Death Stranding sequel could solidify that genre, assuming the developer has not been discouraged by Death Stranding 's recept<br><br> <br>Hopefully, this means some of the concepts which were lost with the removal of PT from the PlayStation Store will return. If Kojima wants his next horror title to truly be successful, however, it needs to have less silly celebrity cameos than Death Stranding <br> <br>However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent "major plans, but just fragments of new ide<br><br> <br>Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti<br><br> <br>It's an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima's comments on the "strand game" genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn't defined by just one gameplay experie<br><br> <br>Regardless of what direction Kojima Productions decides to go in over the course of the next few years, that direction will likely be a good one. Hideo Kojima has crafted many of the most iconic video game stories and experiences of all time. That trend is likely to continue, and it is just as likely that gamers from all over the world will be going out in droves to check out whatever game **Hideo Kojima ** makes n<br><br> <br>That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak<br><br> <br>Another great image sees Dande_Lion55 having a quiet moment in Ghost of Tsushima ’s beautiful world . Jin Sakai can be seen resting with one of the game’s foxes, the delightful creatures that guide players to special charms. Instead of using the fox to get an item, though, the in-game photographer kneels by its side. With the light coming through the tree branches that rest above the pairing, and every detail on both the Fox’s fur and Jin’s outfit standing out, the eye-catching screenshot is amaz<br>

Latest revision as of 09:15, 31 January 2026


Additionally, Death Stranding's Digital Deluxe Edition is also on sale and is currently priced at $39.99 from $79.99. This special edition of the game includes tons of bonuses such as the Gold "Ludens Mask" Sunglasses, a Gold Power Skeleton, a Gold All-Terrain Skeleton, and a Gold Armor Plate (Level 2), and The Death Stranding: Timefall digital music album/behind-the-scenes digital vi


Before Kojima left Konami, he was working on one of the most highly anticipated projects at the time: Silent Hills . Players were given a glimpse at what a Silent Hills game would look like with PT , or the Playable Teaser, and many thought it was one of the most unique horror titles available. Sadly, Konami canceled Silent Hills and PT was removed from the PlayStation Store not long after. Recent rumors suggest that a Silent Hill reboot is, in fact, in the works. While it seems unlikely that Kojima Productions will be involved with the project (considering that Konami still owns the franchise) anything could happen. The company did, after all, show they knew what they were doing when they released PT in the first pl


Kojima then went on to mention that media reception for Death Stranding would presumably be mixed, with "pros and cons" of Death Stranding 2 news|Https://deathstranding2world.Com/ Stranding 's approach to the "strand game" genre. Much of that was actually reflected in the Death Stranding 's reviews, which were notoriously mixed from media outlets around the world. Regardless of how the "strand game" genre was realized in Death Stranding , Kojima ultimately believes in his vision of a "strand game" genre. A potential Death Stranding sequel could solidify that genre, assuming the developer has not been discouraged by Death Stranding 's recept


Hopefully, this means some of the concepts which were lost with the removal of PT from the PlayStation Store will return. If Kojima wants his next horror title to truly be successful, however, it needs to have less silly celebrity cameos than Death Stranding

However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent "major plans, but just fragments of new ide


Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti


It's an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima's comments on the "strand game" genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn't defined by just one gameplay experie


Regardless of what direction Kojima Productions decides to go in over the course of the next few years, that direction will likely be a good one. Hideo Kojima has crafted many of the most iconic video game stories and experiences of all time. That trend is likely to continue, and it is just as likely that gamers from all over the world will be going out in droves to check out whatever game **Hideo Kojima ** makes n


That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak


Another great image sees Dande_Lion55 having a quiet moment in Ghost of Tsushima ’s beautiful world . Jin Sakai can be seen resting with one of the game’s foxes, the delightful creatures that guide players to special charms. Instead of using the fox to get an item, though, the in-game photographer kneels by its side. With the light coming through the tree branches that rest above the pairing, and every detail on both the Fox’s fur and Jin’s outfit standing out, the eye-catching screenshot is amaz